Take-Two slumps as forecast cut deepens videogame industry gloom

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The move follows a similar cut by rival Electronic Arts (NASDAQ:EA) and shows how the sector is struggling with a demand drop caused by the lack of major new titles, lifting of COVID-19 curbs and lower spending from inflation-hit consumers.

Take-Two (NASDAQ:TTWO), whose shares fell nearly 17% in extended trading, now expects full-year adjusted sales between $5.4 billion and $5.5 billion. Its prior view was $5.8 billion to $5.9 billion.

“Our reduced forecast reflects shifts in our pipeline, fluctuations in FX rates, and a more cautious view of the current macroeconomic backdrop, particularly in mobile,” Chief Executive Strauss Zelnick said in a statement.

Take-Two in May closed its $11 billion buyout of mobile-focused Zynga (NASDAQ:ZNGA), merging the publisher of best-selling personal computer and console games such “Grand Theft Auto” with the creator of “FarmVille.”

But the results show that was not enough to prop up its mobile gaming business, where player spending is under pressure because of runaway inflation and the cost of living crisis.

Overall spending on mobile games is estimated to decline 2.3% in 2022, according to data analytics firm Sensor Tower, after a surge during the pandemic.

Take-Two said its annual forecast also includes a hit of $50 million from a strong dollar, whose about 15% rise this year has impacted global companies across sectors.

Some of the pressure is expected to be offset by strong sales of “NBA 2K23” – the latest installment in Take-Two’s popular basketball series. The game has sold nearly 5 million units since its launch in early September.

Take-Two will launch Marvel’s “Midnight Suns” in December. Its development pipeline also includes “Grand Theft Auto VI,” which does not yet have a release date.

On Monday, company executives reiterated that the highly-anticipated game’s development will not be impacted by a leak in September that exposed some early game footage.